Darkfall's first Expansion: Part 4

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Darkfall's first Expansion: Part 4

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Player housing also recognizes as a village system. Groups of houses is the components of a village, whose System introduces a number of dynamic small scale PvP highlights that clans can compete to control. The separate house ownership doesn't indeed change but the village itself produces tax for its owner. Owning more villages generates direct darkfall gold income, potentially earning your clan thousands of DF gold per hour.
 
Four times a day all villages go attacking during which time they can either be reclaimed by their owner or taken over by another clan. Per six hours, Darkfall turns into a no-holds barred deathmatch for control over villages and their taxes. This new feature gives each clan the chance to score strategic victories and to obtain quite a lot income by protecting their holdings or taking over someone else's.
 
No matter when somebody take advantage of a crafting station in a city you possess, a small amount of gold bonus is added into a pool. You can use this darkfall gold to purchase much more powerful darkfall item for your characters of darkfall account. Your clan bank will get money from this pool occasionally during the course of the day. This adds more incentive to own holdings and perform all crafting operations in your own city or hamlet.
 
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